2D Animation
The Dog Fight Scene - ‘Cursed Dogs’ Short Film
Cursed Dogs won the Best Animation award at the Peninsula Film Festival.
A major part of my contribution within the short film ‘Cursed Dogs’ was the dog fight scene.
I was responsible for designing and animating this scene to bring the directors vision to life. This scene forms the symbolic climax within the film, demonstrating the core themes of violence and loss of humanity in the midst of war.
Created with Adobe Animate.
Directed by Ryu Nguyen.
Sound design by Matthew Zini.
Showcase Portfolio - The Dog Fight Scene Scaffold from ‘Cursed Dogs’
My showcase portfolio displays the process of my development within the dog fight animation in ‘Cursed Dogs’.
Created with Adobe Animate.
Rough animatic created by Ryu Nguyen.
Film Directed by Ryu Nguyen.
Water Animated Loop - ‘Cursed Dogs’ Short Film
An animated loop I created for the short film ‘Cursed Dogs’.
I was responsible for creating the water animation that ended the film, setting a silent and still tone, allowing the audience to sit with the devastating resolution of the film.
Created with Toon Boom.
Film directed by Ryu Nguyen.
Sound design by Matthew Zini.
Character Animated Loop - Bulb
Animated loop of a character I designed and rigged in Toon Boom using deformers for smooth motion.
Created with Toon Boom.
Flour Sack Animation - Snowboarder
A short animation of a flour sack character snowboarding, demonstrating character animation, timing, and motion skills.
Created with Adobe Animate.
Rough Acting/Lip Sync Animation - Cat and Fly
Early lip-sync exercise featuring a cat and a fly, focusing on dialogue timing, movement, and expressive poses.
Created with Adobe Animate
Rough Animatic - Hungry Frog
An unpolished animatic of a frog’s attempt to catch a fly, highlighting character action and storytelling principles.
Created with Adobe Animate
Stop Motion Animation - If You Can Find This Cave
Plasticine stop-motion animation of an alien talking about a cave, filmed in Dragonframe, showcasing lip-sync, gestures, and expressive character work.
Created with Dragonframe.