3D Modelling and Texturing

 

WhizKid Games - Internship Work

As part of a team with Amber Biezen and Caitlyn Halim, I contributed to researching and designing two educational games for WhizKid Games focused on online safety for children with Type 3 autism, targeting behavioral and social education for ages 6–12. The work I am showcasing here highlights my contribution to creating 3D game-ready assets.

Character model provided by WhizKid Games; retextured and had hair remodeled as part of my contribution.

Created with Maya and Substance Paint.

 

Blend Shapes

For this character model provided by WhizKid Games, I re-modeled the hair in Maya, re-textured the character in Substance Painter, and created simple mouth blend shapes in Maya to enable lip-syncing.

 

3D Character Design - Theme: Urban Fantasy

2D Concept Development - Sol the Dragon Hybrid

 

Final 3D Character Model Render and Pose.

 

Final Showreel

For this project, I was tasked with creating a character based on the Urban Fantasy theme.

I modeled the character in Maya, textured it in Substance Painter, rigged it using Mixamo, and posed the final model in Maya to showcase its design and personality.

 

3D Environment Design

Coffee Truck 3D Concept Art

 

Final Showreel

I modeled and textured a 3D coffee truck environment in Maya, and created a final render for my showreel to showcase the design and presentation.

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3D Rigging