3D Rigging
3D Character Rigging
This project involved rigging a human character in Autodesk Maya using traditional rigging techniques. The rig was built with null based control systems and supported by blend shapes to allow for clean deformation and expressive movement. The focus was on creating a functional, animator friendly rig suitable for character animation.
3D Facial Rigging
This project focused on facial rigging in Autodesk Maya using blend shapes and set driven keys. The rig was designed to support clear, controllable facial expressions while maintaining clean deformation and animator friendly control.
3D Character Rigging - Axolotl
This project involved rigging an axolotl character using traditional rigging methods combined with pre built rig controls for efficiency. Additional movement and deformation were achieved through the use of blend shapes and set driven keys, allowing for flexible, expressive motion while maintaining clean control.